

Super Smash Bros. Brawl is a fighting game where different characters from varying video games meet up and slam it out in a style reminiscent of the Rock Em’ Sock Em’ robots from the days of old. The only difference is that instead of making your opponents head pop off when you land a good punch, in SSBB you wallop your enemy off the platform you are fighting on. There are also a plethora of moves and characters to keep you interested. The Smash Brothers formula is so successful that there are professional gaming tournaments across the world devoted to it. Brawl’s predecessor Super Smash Bros. Melee has been canonized as a top tier competitive fighting game in professional gaming tournaments. OSuper Smash Bros. Brawl is a fighting game where different characters from varying video games meet up and slam it out in a style reminiscent of the Rock Em’ Sock Em’ robots from the days of old. The only difference is that instead of making your opponents head pop off when you land a good punch, in SSBB you wallop your enemy off the platform you are fighting on. There are also a plethora of moves and characters to keep you interested. The Smash Brothers formula is so successful that there are professional gaming tournaments across the world devoted to it. Brawl’s predecessor Super Smash Bros. Melee has been canonized as a top tier competitive fighting game in professional gaming tournaments. Once a game has entered the cannon of professional play, how does the developer approach its sequel? In an interview posted on wii.com, developer Masahiro Sakurai said, “We decided to design the game as if it was the last one in the series.” Clearly in SSBB’s case, this means adding more of everything.
Succinctly, the newest aspects of Super Smash Bros. Brawl include several new characters to bash around, multiplayer Internet gameplay, a “Smash Ball”, an adventure based single player mode, more dynamic level designs, and various other goodies to tease the imagination. There is no shortage of things to discover and utilize in this iteration of the game, a level editor has even been included to prevent the same old backgrounds from getting stale. Brawl keeps you engaged by unlocking various treats as you play more and more. These gifts vary from hidden characters, to demo versions of the original games that the characters were based in. There is a lot to do, and doing it is always fun. The new features are all superb improvements do they add enough to justify an update to a game that is played competitively across the globe?
Herein lies the conundrum that Sakurai has faced since publishing Super Smash Bros. Melee. Sakurai is stuck between appeasing the professional players who desire a game that can be held to the same rigorous standards of play that Melee adheres to, and appeasing the casual players who basically want a “cooler” game. New features such as the awesome Smash Ball, which can be harnessed to unleash an ultra-powerful attack, add a new dimension of complexity to the game. The Smash Ball’s nature as a random item however adds a flavor of chance to the game as well, which can be viewed as a disconcerting feature for veteran players who prefer to rely on skill to luck. An easy fix that has been offered is the control the game gives over the rules, a power-up like the Smash Ball can simply be turned off if players prefer not to use it in competitive play. This is an idyllic compromise as Sakurai allows the player to either have his cake or turn it off.

Allowing the player control over the rules enables professional play to develop at its own pace instead of being dictated by the decisions of programmers. It is unrealistic to imagine a game remaining marketable to consumers without adding and updating key features, but is it also unrealistic for professional game players to adapt to a new system every time an update becomes available. Some other alterations to the game function like changes to the rules. For example Super Smash Bros. Brawl has traded one of Mario’s moves, instead of the more powerful twister attack adopted from Super Mario World; Mario now possesses the less powerful F.L.U.D.D. gun from Super Mario Sunshine. Although these revisions are made in the interest of keeping the game dynamic and interesting, one cannot help but feel that for those professional Smash players who use only Mario, this change totally skews their playfield, and is therefore unfair. Conversely, since many new characters have been added, and the game has tweaked all of the characters, the playfield is radically different for everyone, and lends itself instead to a more adaptable breed of player.
Interactive tournament play is a dynamic field where the more adaptable players gain advantage, and Super Smash Brothers Brawl proves to be no exception to this rule. The professional gamer must be able to adapt to whatever changes to a game come his way, in overall design as well as control. Brawl changes crucial aspects to the core game but leaves the controls intact, so therefore even though the game is different, it remains familiar. This distinction in design appeals to players in the same way that Nickelodeon’s game show Double Dare did. The Marc Summers vehicle, Double Dare, found part of its charm by randomizing the games in which the players competed, while maintaining simplistic nature of the challenges themselves. This led the games on Double Dare to seem fun, both varied and easy to get the hang of. Super Smash Brothers Brawl is charming because it is unpredictable and balanced, a combination that makes game simultaneously endearing and challenging. Brawl is also colorful, exciting and fun, at points the variety of the game is overwhelming, and this is a great thing. Part of the challenge becomes less mastery of a singular aspect than an ability to improvise and overcome unpredictable challenges. Sakurai even claims, “The appeal of Smash Bros. lies in the fact that it offers ever-changing entertainment born of chance and player improvisation.”

Super Smash Bros. Brawl is a must-own game. It is engaging, and offers a uniquely democratic presentation where all players and characters start on equal footing when smashing it out to become king of the Nintendo Universe. Initially I felt that the professional following of the game might be slightly disenchanted with the changes. After some hard consideration, and some even harder brawls, I think that professional gamers will come to appreciate this games utilitarian nature. Just as Pac-Man players eventually graduated to Ms.Pac-Man, Melee players will also grow to love Brawl. With all the new extras, especially Wi-Fi based gameplay, change will prove irresistible.










Admittedly, I didn't give
A bit after you've mastered the gun, the game takes a steampunkesque turn and drops the sets which seem recycled from Rare's 1997 smash for the N64,



